
Joe Stalin
Unknown-Entity Initiative Mercenaries
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Posted - 2009.12.30 23:08:00 -
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Edited by: Joe Stalin on 30/12/2009 23:12:59
Originally by: Scythman 10 Things That CCP Does So well.
10: Let you spend 4 months working for a ship that you really like then Nerfing it so much it becomes Pointless.
You really should learn to fly more than one ship. Has it even occurred to you that if CCP "nerfs" a ship you may just need to learn to fly it differently?
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9: Implimenting Major game Ideas that have nothing to do with What the players want or need.
So far I've liked the "major game ideas" that were added in Dominion, and so have many others.
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8: Promising wonderfull enhancments to eve, (Ie: Walking in Stations) then dumping that Idea and making a consol game instead.
You obviously have never worked in software development before, as these types of changes in development direction are not abnormal. In software development it is common to get entire new features created, only when everything is put together it is seen that things aren't fitting together quite as expected as its impossible in a game this complex to anticipate every possible way a player will exploit a new feature before its even written. Then ideas have to be put back on the shelf to be later reworked, but since there are a limited number of software developers working for CCP they have to work on something to earn their pay checks.
If you would rather CCP never ever tells anyone outside the company of any current development directions, then this wouldn't happen. I'd personally just recommend to you to just stop reading the dev blogs since your entire post shows you are incapable of handling even the slightest change.
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7: Making game logs that contain so much lack of information, That they make you feel like you are a liar.
Yeah you got one there
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6: Attempting to Populate 0.0 with no Idea that a lot of people have no Intention of EVER of going to 0.0.
They aren't trying to get EVERYONE from high sec out to 0.0, but from what I've been seeing their goal of getting MORE people out to 0.0 is working.
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5: Publisising to the world that eve is a massive real time pvp fleet engine. (not a turn based one like it is :P)
The rare lag problems seen really only in massive fleet battles are a big problem but are really being massively overstated. Nearly all combat in the game does not have this problem, and if you do its probably your crappy computer.
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4: Changing the skills that you need to fly a ship at random or upgrading them so high that it takes another 3 months of training to fly the same ship.
When has this ever happened to you? 3 months?
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3: Will never ever admit that there changes are ruining the game in not only speed related isues but customer related issues.
Funny, the sov changes where anyone who wants to take sov now doesn't have to specialize in that super fun job of fueling POS's all day every day seems like a welcomed changed that has ruined few people's game...
Oh, and keeping the Titan a giant drive by smartbomb would really be better 
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2: Giving -sec status players cons and + sec status players Nothing.
I don't understand your logic... If -sec status players have cons, then obviously +sec status players do get something... the lack of the -sec status cons
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1: Has no idea who there customers are, or what the universe of eve is really like to play.
lol
Dude, do you really have nothing better to complain about?
Wah waaah!! CCP changed the game a little that didn't directly benefit me! Oh nooooosss!!!! Please don't get any of my high sec carebear buddies to leave for 0.0!
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